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第(0)楼,发贴时间:04-08-20 05:06 |
| MDR对持续性魔法的作用
1.10 里魔法伤害降低属性的改变对每帧伤害法术的影响
1.10 里魔法伤害降低(Magic
Damage Reduced by, MDR)属性的改变对每帧伤害法术(Frame-Based Attacks,
FBA)的影响
作者:Jarulf 编者:Tommi
Gustafsson 译者:Pansesus
Blizzard在1.10里对魔法伤害降低(MDR)属性做了修改,降低了其对像火墙(Fire
Wall)这样特定的持续性攻击法术(按每帧伤害计算的法术)的影响。Blizzard很清楚MDR能够将FBA的伤害值降得很低,因此,他们将原来按每帧计算的作用效果改为了按每秒计算的作用效果。在很多情况下,这意味着MDR的伤害降低效果只有一般条件下的1/25,下面列出来的法术都适用于这一改变。
攻击方式
MDR的改变
MPQ文件内名称
Arctic Blast 极地冰暴,德鲁伊
1/25
ArcticBlast1
Armageddon Fire 末日审判的火焰伤害,德鲁伊
1/25
ArmageddonFire
Armageddon Fire 末日审判的火焰伤害,超级菠萝
1/25
DiabloGeddonFire
Fire
Cloud Viper(那些会Charge的蛇)的火云 1/25
Viper_FireCloud
Firestorm, Diablo 菠萝的火风暴(带拐弯的火焰)
1/25
DiabWall
Firestorm,
Druid 德鲁伊的火风暴
1/25
FireStorm
Firewall, Countess 女伯爵的火墙
1/25
CountessFirewall
Firewall,
Sorceress 女巫的火墙
1/25
Firewall
Firewall, Vampire 吸血鬼的火墙
1/25
VampireFirewall
Immolation Arrow Fire,
Amazon 牺牲之箭的火焰伤害
1/25
ImmolationFire
Inferno, Megademon 大恶魔(火猪)的地狱火
2/25
MegademonInferno
Inferno, Fetish 剥皮祭司的地狱火
2/25
FetishInferno1
Inferno, Sorceress
女巫的地狱火
2/25
InfernoFlame1
Lightning Breath of Death, Diablo
菠萝的红色闪电
2/25
DiabLight
Meteor
Fire, Catapult
投石车的陨石火焰伤害
1/25
CapapultMeteorFire
Meteor Fire, Sorceress 女巫的陨石火焰伤害
1/25
MeteorFire
Meteor Fire, Vampire 吸血鬼的陨石火焰伤害
1/25
VampireMeteorFire
Molten Boulder Fire,
Druid 德鲁伊的熔浆巨岩火焰伤害
1/25
MoltenBoulderFirePath
Wake of Fire,
Assassin 刺客的火焰复生
5/25
Wake of
Destruction maker, Wake of Destruction
Wake of Inferno, Assassin 刺客的复生狱火
2/25
Inferno Sentry 1
准确地说,1/25实际上是41/1024,2/25是82/1024,以此类推 所有的比值是1.10里这些法术作用效果与普通情况下MDR作用效果的比值 MDR效果的改变仅适用于上述法术,其他时候依然按每帧的伤害减少计算,即使是持续性攻击魔法。
火墙的三帧问题 火墙的计算比较特殊,它的伤害被分为三帧,三帧同时开始计算伤害。这句话的意思是,火墙每一帧造成的伤害可以被等分为三次不同的火焰伤害,每帧造成的伤害是三次伤害之和。因此,MDR对火墙伤害降低的真正数值是其表面数值的3倍。
译者对FBA的解释 一般来说,MDR对魔法伤害的作用方式也是按降低每帧的伤害来计算的。举个例子,如果地狱火(FBA)每帧能造成20点的伤害,而你的角色的MDR是10,且地狱火持续时间是20帧,又因为Blizzard设定的1/25伤害改变,则最终的伤害计算公式为(20
- (10 x 1/25))x 20 = 392,伤害减少400 - 392 = 8点。如果按普通算法的话应该是(20 -
10) x 20 =
200。伤害减少200点。两者之比为8/200=1/25,即是上文中所给的比值。 如果再细致地研究一下数据,我们可以将地狱火每帧伤害设为a,持续时间设为b(单位:帧),MDR数值设为c,此时如按Blizzard设定的每秒MDR减少计算的话,最终伤害(A)公式应为:A=ab
- (bc)/25 = (a - c/25)b 一般情况下MDR按每帧伤害计算,最终伤害公式(B)为B=(a -
c)b 伤害减少值之比为:(ab - A)/(ab -
B)=(bc/25)/bc=1/25,即是表中数据。
下面是原文
Magic Damage
Reduction Modification vs. Frame-Based Attacks
What's
the deal? Blizzard has implemented a modifier, which
reduces the protective effect of Magic Damage Reduced by X
(MDR) against certain continuous attacks (i.e. frame-based
attacks), such as Firewall. Blizzard apparently thought that
MDR was too powerful against frame-based attacks, and
consequently, they reduced its effect as if it was applied
once each second instead of once each frame. In many cases,
this means that the effect MDR is effectively cut to one-25th.
The attacks listed in the table below have MDR
modifiers. MDR Modifiers Attack MDR Modifier* MPQ Name
Arctic Blast, Druid 1/25 ArcticBlast1 Armageddon
Fire, Druid 1/25 ArmageddonFire Armageddon Fire, Diablo
1/25 DiabloGeddonFire Fire Cloud, Viper
1/25 Viper_FireCloud Firestorm, Diablo (twisting fire
lines) 1/25 DiabWall Firestorm, Druid 1/25 FireStorm
Firewall, Countess 1/25 CountessFirewall Firewall,
Sorceress 1/25 Firewall Firewall, Vampire
1/25 VampireFirewall Immolation Arrow Fire, Amazon
1/25 ImmolationFire Inferno, Megademon
2/25 MegademonInferno Inferno, Fetish
2/25 FetishInferno1 Inferno, Sorceress
2/25 InfernoFlame1 Lightning Breath of Death, Diablo
2/25 DiabLight Meteor Fire, Catapult
1/25 CapapultMeteorFire Meteor Fire, Sorceress
1/25 MeteorFire Meteor Fire, Vampire
1/25 VampireMeteorFire Molten Boulder Fire, Druid
1/25 MoltenBoulderFirePath Wake of Fire, Assassin
5/25 Wake of Destruction maker, Wake of Destruction
Wake of Inferno, Assassin 2/25 Inferno Sentry 1
*) Due to precision, 1/25 is actually 41/1024.
Similarly 2/25 is really 82/1024, etc.
Three Flames of
Firewall The damage of firewall attacks is dealt by three
flames that hit the target at the same time. Each flame is a
separate attack and hence MDR is applied 3 times. Thus, MDR
effectively functions at triple normal power against
firewalls.
[ 本贴由 正宗 在 04-28 14:22 编辑过. ]
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